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Animations


What you need.

Adding Frames

Open LoungeVR.szs with Switch Toolbox

  • Double click gsys.bfres
  • Right click the Textures folder
  • Press import
  • Select all of your frames -> Open

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    Recommended Image Resolution

    1280x720 or less, anything higher is more likely to crash on console

    • Select all textures (with the first frame selected, shift+click the last frame)
    • Change the mip count to 1

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    • Make sure the format is set to BC1_SRGB

    • Click OK

Now that you've imported your frames, you need to create the animation file

Generating the Animation File

This step is required for your animation to work correctly

  • Choose which model is being animated
  • Set the framerate of your animation
  • Upload the animation frames
Script info

Due to the way menu animations work, only values divisible by 60 are available.

Animation Generator

Model

Model

Make sure the name of the exported animation ends in _auto or the animation will not work!

After generating your animation file, go back to ToolBox

  • Right click the Animations folder
  • Select Import -> Texture Pattern Animation for frame based animations
    Alternatively, select Texture SRT Animation for scrolling animations
  • Open the animation file you previously generated

You can preview the animation by clicking the Play button

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Success

Your custom animation has been added and you can now test it SDCafiine