Launcher
1. Background
Men2.pack
> Model
> LoungeVR.szs
This is where the background image/animation is located
Info
This only applies when using patches provided by the docs
2. Applets
Men2.pack
> Layout
> OverlayAppBase.szs
This is where the App Icons at the bottom of the menu are located
You can change the Color / Texture of this by changing the material P_base
of each applet
3. Usb Indicator
Men2.pack
> Layout
> UsbIndicatorDrc.szs
This is where the Usb Indicator is located
You can change the Color / Texture of this by changing the material P_Usb
4. Start (Applets)
Men2.pack
> Layout
> BtnOverlayApp_01.szs
This is where Start
from the applets is located
If you want to change the Start
Color
Located on Men2.pack > BtnOverlayApp_01.szs
Change the Color of the material T_title
and OLAActiveFrame_00
5. Select Frame
Men.pack
> Layout
> SelectFrame.szs
You can change the Color / Texture of this by changing the material W_SelectFrame_01LT
and W_SelectFrame_00LT
6. Active Frame
Men2.pack
> Layout
> LauncherIcon.szs
This is the frame that shows up for creating a folder or starting an application
You can change the Color of this by changing the material ActiveFrame_01
7. Button Swap
Men.pack
> Layout
> BtnSwap_00.szs
, BtnSwapDRC.szs
TV
BtnSwap_00.szs
You can change the Color / Texture of this by doing changes to the materials inside of the bflyt file
Gamepad
BtnSwapDRC.szs
You can change the Color of this by doing changes to the materials inside of the bflyt file
8. Button Swap Icons
Men.pack
> Layout
> BtnSwap_00.szs
You can change the Color / Texture of this by doing changes to the materials inside of the bflyt file
9 10. Arrows
Men2.pack
> Layout
> BtnSlideLauncher.szs
P_BtnSlideR
, P_BtnSlideL
Outside folders
Located in Men2.pack > BtnSlideLauncher.szs
You can change the Color / Texture of this by changing the material P_BtnSlideR
and P_BtnSlideL
Removing the weird blur
Right arrow
- Go to
RootPane > PF_RBtnMask > P_Pict
- Click on the
Pane
tab - Uncheck
Pane visible
Left arrow
- Go to
RootPane > PF_LBtnMask > P_Pict_0
- Click on the
Pane
tab - Uncheck
Pane visible
Inside folders
Located in Men2.pack > BtnSlideFolder.szs
You can change the Color / Texture of this by changing the material P_BtnSlideR
and P_BtnSlideL
Removing the weird blur
Right arrow
- Go to
RootPane > PF_RBtnMask > P_Pict
- Click on the
Pane
tab - Uncheck
Pane visible
Left arrow
- Go to
RootPane > PF_LBtnMask > P_Pict_0
- Click on the
Pane
tab - Uncheck
Pane visible
11. Page Indicator
Men2.pack
> Layout
> PageIndicator.szs
Active tab
You can change the Color of this by changing the material P_Color
Inactive tab
You can change the Color of this by changing the material P_Base
12. Folder
Men2.pack
> Layout
> LauncherIcon.szs
You can change the Texture of this by changing the material P_IconFolder_01
13. Folder Create
Men2.pack
> Layout
> LauncherIcon.szs
You can change the Texture of this by changing the material P_Folder
14. Launcher Icon
Men2.pack
> Layout
> LauncherIcon.szs
You can change the Color of this by changing the material PF_LauncherBtnSpec_00
15. Wii Menu Icon
Men2.pack
> Model
> SystemAppIcon.szs
> Textures
> AppIconWii
You can change the Texture of this by replacing the texture AppIconWii
16. Disc Icon
Men2.pack
> Model
> SystemAppIcon.szs
> Textures
> AppIconDisc
You can change the Texture of this by replacing the texture AppIconDisc
17. Network Icon
Men2.pack
> Layout
> BtnAccountSelect.szs
You can change the Texture of this by changing the material P_NetworkAccountMark_00
18. Account Button
Men2.pack
> Layout
> BtnAccountSelect.szs
You can change the Texture of this by doing changes to the materials inside of the bflyt file
If you want to change the color
- Open the
bflyt
file - Go to
Rootpane > N_Active > N_Btn > P_Base
- Select the
Picture pane
tab - On
Vertex Colors
clickAll
- Change the color
If you want to change the color of the blue glow
- Change the Color of the material
ActiveFrame_01
19. Wii Cursor
Men.pack
> Layout
> Cursor.szs
Changing Textures
Go to Men.pack
> Layout
> Cursor.szs
> Cursor.arc
- Go to the
timg
folder - Click the texture you want to replace
- Change the display to
File Editor
if you haven't
- Click
File
- Click
Replace
Replace each texture you want to change
Save
Changing Colors
Go to Men.pack
> Layout
> Cursor.szs
> Cursor.arc
- Go to the
anim
folder - Open
Cursor_CursorNumber.bflan
- In Animation Hierarchy open
Cursor_CursorNumber.bflan
- Go to
Animation Info
>CursorBaseAlpha
>MaterialColor
Each player has its own color in separate RGB decimal values
- P1 uses frames 0 and 1
- P2 uses frames 2 and 3
- P3 uses frames 4 and 5
- P4 uses frame 6
Change the decimal values of the WhiteColorRed
, WhiteColorGreen
and WhiteColorBlue
Key Frames for the player you want to modify
Example
P1's color is #008CFF
in hexadecimal
You need to separate each RGB value and convert them from Hexadecimal to Decimal values
- 00 = 0
- 8C = 140
- FF = 255
Player 1 uses frames 0 and 1, in this case
WhiteColorRed
in both Key Frames 0 and 1 should have the value 0WhiteColorBlue
in both Key Frames 0 and 1 should have the value 140WhiteColorGreen
in both Key Frames 0 and 1 should have the value 255
If you want to change the color to pink (#FF8DA1
) for P1
Separate the values and convert them to Decimal
- FF = 255
- 8D = 141
- A1 = 161
and change
WhiteColorRed
in both Key Frames 0 and 1 set the value 255WhiteColorBlue
in both Key Frames 0 and 1 set the value 141WhiteColorGreen
in both Key Frames 0 and 1 set the value 161
Once you set the values, click Save
on the Cursor_CursorNumber.bflan
window, close this window, and click Save
on the Men.pack
window
Finally, test your theme and you will see that the Cursor has changed from blue to pink
20. Balloon Text
Men2.pack
> Layout
> Balloon.szs
> Balloon.bflyt
You can change the Color of this by changing the materials:
W_BalloonC
W_BalloonLT
P_Tip